Jakub Boksansky's Blog

Computer graphics

Cornell Box 2026

Here is a “Cornell Box 2026” GLTF scene - your good old Cornell Box with some light transport challenges added: normal maps, scratched and curved anodized anisotropic metal plate with iridescence, small light source surrounded by thin geometry and a thick glass block with many internal reflections throwing caustics. Ceramic block has a little recess for indirect lighting. There is also an environment map inspired by Figure 1 in Bruce Walter’s “Microfacet Models for Refraction through Rough Surfaces”.

The original credits belong to Cornell University, and please check out their “Modeling the Interaction of Light Between Diffuse Surfaces” from SIGGRAPH ‘84.

Cornell Box 2026: front view of the scene

The scene

The scene brings several rendering challenges:

The red and green walls provide a familiar setting for inspecting color bleeding and indirect illumination - and are now normal mapped with carpet-like structure.

Renders

Path traced with BSDF sampling only (no NEE) and up to 64 bounces using Russian Roulette. 2,000,000 samples per pixel.

Cornell Box 2026: full front view
Front view
Cornell Box 2026: wide view
Wide view
Cornell Box 2026: detail view
Detail view
Cornell Box 2026: caustics view
Caustics view

Download

License

The scene, its included textures, and the environment map are released under CC0 1.0 Universal. You may use, modify, and redistribute them, including for commercial purposes. Attribution is not required, but a citation is appreciated and remember CornellU for original Box.

Citation

@misc{boksansky2026cornellbox,
  author = {Bok{\v{s}}ansk{\'{y}}, Jakub},
  title  = {Cornell Box 2026},
  year   = {2026},
  url    = {https://boksajak.github.io/blog/CornellBox2026}
}