Jakub Boksansky's Blog

Computer graphics

About Me

I'm a Computer Graphics Engineer at NVIDIA, working on game titles, engines, and computer graphics research. My primary focus is on problems related to emerging real-time ray tracing - efficient sampling, denoising and optimization. I hold a Master's degree in computer graphics from Czech Technical University in Prague, where I also worked as a researcher. In my free time I enjoy playing guitar, analog photography, and travelling.

Posts

Reading Log

A log of CG articles read by me