It’s middle of August 2022 and I feel like I haven’t been keeping up with graphics papers, so I’m starting a log where I’ll records which papers I read, hopefully this will motivate me to keep reading.
| Title | Journal | Publication Year |
|---|---|---|
| August 2022 (3/4) | ||
|
Ray Traced Level of Detail Cross-Fades Made Easy Holger Gruen
|
RTG2 | 2021 |
|
The Shader Binding Table Demystified Will Usher
|
RTG2 | 2021 |
|
Temporally Reliable Motion Vectors for Better Use of Temporal Information Zheng Zeng, Shiqiu Liu, Jinglei Yang, Lu Wang, and Ling-Qi Yan
|
RTG2 | 2021 |
|
Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing Daniel Meister and Toshiya Hachisuka
|
JCGT | 2022 |
|
Combining Analytic Direct Illumination and Stochastic Shadows Eric Heitz, Stephen Hill, Morgan McGuire
|
Siggraph | 2018 |
| August 2022 (4/4) | ||
|
Instant Radiosity Alexander Keller
|
U. Kaiserlautern | 1997 |
|
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
|
Siggraph | 2016 |
|
Accurate Analytic Approximations For Real-Time Specular Area Lighting Pascal Lecocq, Arthur Dufay, Gael Sourimant, Jean-Eudes Marvie
|
i3D | 2016 |
|
Notes on the Ward BRDF Bruce Walter
|
Report | 2005 |
|
Geometric Derivation of the Irradiance of Polygonal Lights Eric Heitz
|
Report | 2017 |
| September 2022 (1/4) | ||
|
Light Sampling in Quake 2 Using Subset Importance Sampling Tobias Zirr
|
RTG2 | 2021 |
|
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing Daniel Meister, Jiri Bittner
|
JCGT | 2022 |
| September 2022 (2/4) | ||
|
Using Bindless Resources With DirectX Raytracing Matt Pettineo
|
RTG2 | 2021 |
|
Temporal Gradient-Domain Path Tracing Marco Manzi, Markus Kettunen, Fredo Durand, Matthias Zwicker, Jaakko Lehtinen
|
ACM TOG | 2016 |
|
The Irradiance Volume Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg
|
IEEE CGaA | 1998 |
| September 2022 (3/4) | ||
|
Introduction to Locality-Sensitive Hashing Tyler Neylon
|
2018 | |
| September 2022 (4/4) | ||
| - | ||
| October 2022 (1/4) | ||
| - | ||
| October 2022 (2/4) | ||
| - | ||
| October 2022 (3/4) | ||
|
Volumetric ambient occlusion Laszlo Szirmay-Kalos, Tamas Umenhoffer, Balazs Toth, Laszlo Szecsi, Mateu Sbert
|
IEEE CGaA | 2009 |
|
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
|
JCGT | 2019 |
|
Real-Time Global Illumination using Precomputed Light Field Probes Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke
|
I3D | 2017 |
|
Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes Milos Hasan, Jaroslav Krivanek, Bruce Walter, Kavita Bala
|
Siggraph Asia | 2009 |
|
A Ray Tracing Solution for Diffuse Interreflection Greg Ward
|
ACM CG | 1988 |
|
Radiance Caching for Efficient Global Illumination Computation Jaroslav Krivanek, Pascal Gautron, Sumanta Pattanaik, Kadi Bouatouch
|
IEEE TVaCG | 2005 |
| October 2022 (4/4) | ||
| - | ||
| November 2022 (1/4) | ||
|
Using Blue Noise For Ray Traced Soft Shadows Alan Wolfe
|
RTG2 | 2021 |
|
Practical Path Guiding for Efficient Light-Transport Simulation Thomas Mueller, Markus Gross, Jan Novak
|
EGSR | 2017 |
| November 2022 (2/4) | ||
|
Weighted Reservoir Sampling: Randomly Sampling Streams Chris Wyman
|
RTG2 | 2021 |
|
The Alias Method for Sampling Discrete Distributions Chris Wyman
|
RTG2 | 2021 |
| November 2022 (3/4) | ||
| - | ||
| November 2022 (4/4) | ||
| - | ||
| December 2022 (1/4) | ||
|
Real-time Neural Radiance Caching for Path Tracing Thomas Mueller, Fabrice Rousselle, Jan Novak, Alexander Keller
|
SIGGRAPH | 2021 |
| December 2022 (2/4) | ||
| - | ||
| December 2022 (3/4) | ||
|
Understanding The Math Behind ReStir DI Jiayin Cao
|
Blog | 2022 |
|
Monte Carlo Integral with Multiple Importance Sampling Jiayin Cao
|
Blog | 2015 |
|
Validating Physical Light Units Kostas Anagnostou
|
Blog | 2020 |
|
Memo on Fresnel equations Sebastien Lagarde
|
Blog | 2013 |
|
Naive Bidirectional Path Tracing Jiayin Cao
|
Blog | 2016 |
|
Practical implementation of MIS in Bidirectional Path Tracing Jiayin Cao
|
Blog | 2016 |
|
MIPNet: Neural Normal-to-Anisotropic-Roughness MIP mapping Alban Gauthier, Robin Faury, Jeremy Levallois, Theo Thonat, Jean-Marc Thiery, Tamy Boubekeur
|
ACM TOG | 2022 |
| December 2022 (4/4) | ||
|
Vectorized Production Path Tracing Mark Lee, Brian Green, Feng Xie, Eric Tabellion
|
HPG | 2017 |
|
Adjoint-Driven Russian Roulette and Splitting in Light Transport Simulation Jiri Vorba, Jaroslav Krivanek
|
SIGGRAPH | 2016 |
|
Particle Transport and Image Synthesis James Arvo, David Kirk
|
Computer Graphics | 1990 |
|
Distributed Ray Tracing Robert L. Cook, Thomas Porter, Loren Carpenter
|
Computer Graphics | 1984 |
|
A Lens and Aperture Camera Model for Synthetic Image Generation Michael Potmesil, Indranil Chakravarty
|
Computer Graphics | 1981 |
|
Generalized Resampled Importance Sampling: Foundations of ReSTIR Daqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel, Chris Wyman
|
SIGGRAPH | 2022 |
|
Scan Primitives for GPU Computing Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens
|
Graphics HW | 2007 |
| January 2023 (1/4) | ||
|
Photographic Tone Reproduction for Digital Images Erik Reinhard, Michael Stark, Peter Shirley, Jim Ferwerda
|
CGIT | 2002 |
|
"Practical Path Guiding" in Production Thomas Mueller
|
SIGGRAPH | 2019 |
|
Pyramidal Parametrics Lance Williams
|
Computer Graphics | 1983 |
| January 2023 (1/4) | ||
|
GI Next: Global Illumination for Production Rendering on GPUs E. Catalano, R. Yasui-Schoeffel, K. Dahm, N.Binder, A. Keller
|
SIGGRAPH | 2016 |
| January 2023 (2/4) - March 2023 (3/4) | ||
| - | ||
| March 2023 (4/4) | ||
|
Deep Learning Yann LeCun, Yoshua Bengio, Geoffrey Hinton
|
Nature | 2015 |
|
Ignoring the Inconvenient When Tracing Rays Matt Pharr
|
RTG1 | 2019 |
|
Neural BRDF Representation and Importance Sampling A. Sztrajman, G. Rainer, T. Ritschel, T. Weyrich
|
CGF | 2021 |
| April 2023 (1/4) | ||
|
Essential Ray Generation Shaders Morgan McGuire, Zander Majercik
|
RTG2 | 2021 |
| April 2023 (2/4) | ||
|
Precomputed Fast Rejection Ray-Triangle Intersection Thomas Alois Pichler, Andrej Ferko, Michal Ferko, Peter Kan, Hannes Kaufmann
|
GVC | 2022 |
|
Fast Ray-Triangle Intersections by Coordinate Transformation Doug Baldwin, Michael Weber
|
JCGT | 2016 |
|
Fast, Minimum Storage Ray/Triangle Intersection Tomas Moeller, Ben Trumbore
|
JGT | 1997 |
| Aprl 2023 (3/4) - April 2023 (4/4) | ||
| - | ||
| May 2023 (1/4) | ||
|
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing Daniel Meister, Jiri Bittner
|
JCGT | 2022 |
| May 2023 (2/4) | ||
|
A Survey on Bounding Volume Hierarchies for Ray Tracing Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jiri Bittner
|
EG | 2021 |
|
Robust BVH Ray Traversal Thiago Ize
|
JCGT | 2013 |
|
An Efficient and Robust Ray–Box Intersection Algorithm Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley
|
JGGT | 2005 |
|
Understanding the Efficiency of Ray Traversal on GPUs Timo Aila, Samuli Laine
|
HPG | 2009 |
| May 2023 (3/4) | ||
|
Fast BVH Construction on GPUs C. Lauterbach, M. Garland, S. Sengupta, D. Luebke, D. Manocha
|
CGF | 2009 |
|
Cache-Efficient Layouts of Bounding Volume Hierarchies Sung-Eui Yoon, Dinesh Manocha
|
EG | 2006 |
|
A Meshless Hierarchical Representation for Light Transport Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Fredo Durand, Francois X. Sillion, Timo Aila
|
SIGGRAPH | 2008 |
|
Real-Time SAH BVH Construction for Ray Tracing Dynamic Scenes Dmitry Sopin, Denis Bogolepov, Danila Ulyanov
|
Grafikon | 2011 |
| May 2023 (4/4) | ||
|
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees P. Ganestam, R. Barringer, M. Doggett, and T. Akenine-Möller
|
JCGT | 2015 |
|
Automatic Creation of Object Hierarchies for Ray Tracing Jeffrey Goldsmith, John Salmon
|
IEEE CGaA | 1987 |
|
Space-Tracing, a Constant Time Ray-Tracer Michael R. Kaplan
|
SIGGRAPH | 1985 |
|
Spatial Splits in Bounding Volume Hierarchies Martin Stich, Heiko Friedrich, Andreas Dietrich
|
HPG | 2009 |
| June 2023 (1/4) - June 2023 (2/4) | ||
| - | ||
| June 2023 (3/4) | ||
|
Basics of Physically-based Rendering Peter Shirley, R. Keith Morley, Peter-Pike Sloan, Chris Wyman
|
Siggraph Asia | 2012 |
| June 2023 (4/4) | ||
|
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
|
Siggraph | 2016 |
|
Geometric Derivation of the Irradiance of Polygonal Lights Eric Heitzt
|
Tech Report | 2017 |
|
Generalization of Adobe’s Fresnel Model Naty Hoffman
|
Tech Report | 2023 |
|
World-Space Spatiotemporal Reservoir Reuse For Ray-Traced Global Illumination Guillaume Boissé
|
SIGGRAPH | 2021 |
| July 2023 (1/4) | ||
|
Combining Analytic Direct Illumination and Stochastic Shadows Eric Heitz, Stephen Hill, Morgan McGuire
|
Siggraph | 2018 |
| July 2023 (2/4) | ||
|
Sampling Visible GGX Normals with Spherical Caps Jonathan Dupuy, Anis Benyoub
|
HPG | 2023 |
| July 2023 (3/4) | ||
| - | ||
| July 2023 (4/4) | ||
|
Sampling the Solid Angle of Area Light Sources Joe Schutte
|
Blog | 2018 |
|
GI-1.0: A Fast Scalable Two-Level Radiance Caching Scheme for Real-Time Global Illumination Guillaume Boisse, Sylvain Meunier, Heloise de Dinechin, Matthew Oliver, Pieterjan Bartels, Alexander Veselov, Kenta Eto, Takahiro Harada
|
GPUOpen | 2022 |
|
BRDF Importance Sampling for Polygonal Lights Christoph Peters
|
Siggraph | 2021 |
| August 2023 (1/4) | ||
|
Stratified Sampling of Spherical Triangles James Arvo
|
SIGGRAPH | 1995 |
|
Manifold Next Event Estimation Johannes Hanika, Marc Droske, Luca Fascione
|
EGSR | 2014 |