Jakub Boksansky's Blog

Computer graphics

Reading Log

It’s middle of August 2022 and I feel like I haven’t been keeping up with graphics papers, so I’m starting a log where I’ll records which papers I read, hopefully this will motivate me to keep reading.

Title Journal Publication Year
August 2022 (3/4)
Ray Traced Level of Detail Cross-Fades Made Easy
Holger Gruen
RTG2 2021
The Shader Binding Table Demystified
Will Usher
RTG2 2021
Temporally Reliable Motion Vectors for Better Use of Temporal Information
Zheng Zeng, Shiqiu Liu, Jinglei Yang, Lu Wang, and Ling-Qi Yan
RTG2 2021
Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing
Daniel Meister and Toshiya Hachisuka
JCGT 2022
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Siggraph 2018
August 2022 (4/4)
Instant Radiosity
Alexander Keller
U. Kaiserlautern 1997
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
Siggraph 2016
Accurate Analytic Approximations For Real-Time Specular Area Lighting
Pascal Lecocq, Arthur Dufay, Gael Sourimant, Jean-Eudes Marvie
i3D 2016
Notes on the Ward BRDF
Bruce Walter
Report 2005
Geometric Derivation of the Irradiance of Polygonal Lights
Eric Heitz
Report 2017
September 2022 (1/4)
Light Sampling in Quake 2 Using Subset Importance Sampling
Tobias Zirr
RTG2 2021
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
Daniel Meister, Jiri Bittner
JCGT 2022
September 2022 (2/4)
Using Bindless Resources With DirectX Raytracing
Matt Pettineo
RTG2 2021
Temporal Gradient-Domain Path Tracing
Marco Manzi, Markus Kettunen, Fredo Durand, Matthias Zwicker, Jaakko Lehtinen
ACM TOG 2016
The Irradiance Volume
Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg
IEEE CGaA 1998
September 2022 (3/4)
Introduction to Locality-Sensitive Hashing
Tyler Neylon
2018
September 2022 (4/4)
-
October 2022 (1/4)
-
October 2022 (2/4)
-
October 2022 (3/4)
Volumetric ambient occlusion
Laszlo Szirmay-Kalos, Tamas Umenhoffer, Balazs Toth, Laszlo Szecsi, Mateu Sbert
IEEE CGaA 2009
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields
Zander Majercik, Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire
JCGT 2019
Real-Time Global Illumination using Precomputed Light Field Probes
Morgan McGuire, Mike Mara, Derek Nowrouzezahrai, David Luebke
I3D 2017
Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes
Milos Hasan, Jaroslav Krivanek, Bruce Walter, Kavita Bala
Siggraph Asia 2009
A Ray Tracing Solution for Diffuse Interreflection
Greg Ward
ACM CG 1988
Radiance Caching for Efficient Global Illumination Computation
Jaroslav Krivanek, Pascal Gautron, Sumanta Pattanaik, Kadi Bouatouch
IEEE TVaCG 2005
October 2022 (4/4)
-
November 2022 (1/4)
Using Blue Noise For Ray Traced Soft Shadows
Alan Wolfe
RTG2 2021
Practical Path Guiding for Efficient Light-Transport Simulation
Thomas Mueller, Markus Gross, Jan Novak
EGSR 2017
November 2022 (2/4)
Weighted Reservoir Sampling: Randomly Sampling Streams
Chris Wyman
RTG2 2021
The Alias Method for Sampling Discrete Distributions
Chris Wyman
RTG2 2021
November 2022 (3/4)
-
November 2022 (4/4)
-
December 2022 (1/4)
Real-time Neural Radiance Caching for Path Tracing
Thomas Mueller, Fabrice Rousselle, Jan Novak, Alexander Keller
SIGGRAPH 2021
December 2022 (2/4)
-
December 2022 (3/4)
Understanding The Math Behind ReStir DI
Jiayin Cao
Blog 2022
Monte Carlo Integral with Multiple Importance Sampling
Jiayin Cao
Blog 2015
Validating Physical Light Units
Kostas Anagnostou
Blog 2020
Memo on Fresnel equations
Sebastien Lagarde
Blog 2013
Naive Bidirectional Path Tracing
Jiayin Cao
Blog 2016
Practical implementation of MIS in Bidirectional Path Tracing
Jiayin Cao
Blog 2016
MIPNet: Neural Normal-to-Anisotropic-Roughness MIP mapping
Alban Gauthier, Robin Faury, Jeremy Levallois, Theo Thonat, Jean-Marc Thiery, Tamy Boubekeur
ACM TOG 2022
December 2022 (4/4)
Vectorized Production Path Tracing
Mark Lee, Brian Green, Feng Xie, Eric Tabellion
HPG 2017
Adjoint-Driven Russian Roulette and Splitting in Light Transport Simulation
Jiri Vorba, Jaroslav Krivanek
SIGGRAPH 2016
Particle Transport and Image Synthesis
James Arvo, David Kirk
Computer Graphics 1990
Distributed Ray Tracing
Robert L. Cook, Thomas Porter, Loren Carpenter
Computer Graphics 1984
A Lens and Aperture Camera Model for Synthetic Image Generation
Michael Potmesil, Indranil Chakravarty
Computer Graphics 1981
Generalized Resampled Importance Sampling: Foundations of ReSTIR
Daqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel, Chris Wyman
SIGGRAPH 2022
Scan Primitives for GPU Computing
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens
Graphics HW 2007
January 2023 (1/4)
Photographic Tone Reproduction for Digital Images
Erik Reinhard, Michael Stark, Peter Shirley, Jim Ferwerda
CGIT 2002
"Practical Path Guiding" in Production
Thomas Mueller
SIGGRAPH 2019
Pyramidal Parametrics
Lance Williams
Computer Graphics 1983
January 2023 (1/4)
GI Next: Global Illumination for Production Rendering on GPUs
E. Catalano, R. Yasui-Schoeffel, K. Dahm, N.Binder, A. Keller
SIGGRAPH 2016
January 2023 (2/4) - March 2023 (3/4)
-
March 2023 (4/4)
Deep Learning
Yann LeCun, Yoshua Bengio, Geoffrey Hinton
Nature 2015
Ignoring the Inconvenient When Tracing Rays
Matt Pharr
RTG1 2019
Neural BRDF Representation and Importance Sampling
A. Sztrajman, G. Rainer, T. Ritschel, T. Weyrich
CGF 2021
April 2023 (1/4)
Essential Ray Generation Shaders
Morgan McGuire, Zander Majercik
RTG2 2021
April 2023 (2/4)
Precomputed Fast Rejection Ray-Triangle Intersection
Thomas Alois Pichler, Andrej Ferko, Michal Ferko, Peter Kan, Hannes Kaufmann
GVC 2022
Fast Ray-Triangle Intersections by Coordinate Transformation
Doug Baldwin, Michael Weber
JCGT 2016
Fast, Minimum Storage Ray/Triangle Intersection
Tomas Moeller, Ben Trumbore
JGT 1997
Aprl 2023 (3/4) - April 2023 (4/4)
-
May 2023 (1/4)
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
Daniel Meister, Jiri Bittner
JCGT 2022
May 2023 (2/4)
A Survey on Bounding Volume Hierarchies for Ray Tracing
Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jiri Bittner
EG 2021
Robust BVH Ray Traversal
Thiago Ize
JCGT 2013
An Efficient and Robust Ray–Box Intersection Algorithm
Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley
JGGT 2005
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila, Samuli Laine
HPG 2009
May 2023 (3/4)
Fast BVH Construction on GPUs
C. Lauterbach, M. Garland, S. Sengupta, D. Luebke, D. Manocha
CGF 2009
Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon, Dinesh Manocha
EG 2006
A Meshless Hierarchical Representation for Light Transport
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Fredo Durand, Francois X. Sillion, Timo Aila
SIGGRAPH 2008
Real-Time SAH BVH Construction for Ray Tracing Dynamic Scenes
Dmitry Sopin, Denis Bogolepov, Danila Ulyanov
Grafikon 2011
May 2023 (4/4)
Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees
P. Ganestam, R. Barringer, M. Doggett, and T. Akenine-Möller
JCGT 2015
Automatic Creation of Object Hierarchies for Ray Tracing
Jeffrey Goldsmith, John Salmon
IEEE CGaA 1987
Space-Tracing, a Constant Time Ray-Tracer
Michael R. Kaplan
SIGGRAPH 1985
Spatial Splits in Bounding Volume Hierarchies
Martin Stich, Heiko Friedrich, Andreas Dietrich
HPG 2009
June 2023 (1/4) - June 2023 (2/4)
-
June 2023 (3/4)
Basics of Physically-based Rendering
Peter Shirley, R. Keith Morley, Peter-Pike Sloan, Chris Wyman
Siggraph Asia 2012
June 2023 (4/4)
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
Siggraph 2016
Geometric Derivation of the Irradiance of Polygonal Lights
Eric Heitzt
Tech Report 2017
Generalization of Adobe’s Fresnel Model
Naty Hoffman
Tech Report 2023
World-Space Spatiotemporal Reservoir Reuse For Ray-Traced Global Illumination
Guillaume Boissé
SIGGRAPH 2021
July 2023 (1/4)
Combining Analytic Direct Illumination and Stochastic Shadows
Eric Heitz, Stephen Hill, Morgan McGuire
Siggraph 2018
July 2023 (2/4)
Sampling Visible GGX Normals with Spherical Caps
Jonathan Dupuy, Anis Benyoub
HPG 2023
July 2023 (3/4)
-
July 2023 (4/4)
Sampling the Solid Angle of Area Light Sources
Joe Schutte
Blog 2018
GI-1.0: A Fast Scalable Two-Level Radiance Caching Scheme for Real-Time Global Illumination
Guillaume Boisse, Sylvain Meunier, Heloise de Dinechin, Matthew Oliver, Pieterjan Bartels, Alexander Veselov, Kenta Eto, Takahiro Harada
GPUOpen 2022
BRDF Importance Sampling for Polygonal Lights
Christoph Peters
Siggraph 2021
August 2023 (1/4)
Stratified Sampling of Spherical Triangles
James Arvo
SIGGRAPH 1995
Manifold Next Event Estimation
Johannes Hanika, Marc Droske, Luca Fascione
EGSR 2014