Here is my reconstruction of a “Walter Globe” scene - a glass globe from Figure 1 in “Microfacet Models for Refraction through Rough Surfaces” by Bruce Walter et al. The striped environment in my Cornell Box 2026 was already inspired by this image, so I decided to try recreating the globe as well.
The original scene and image credit belongs to the paper’s authors. This is an approximate reconstruction from the Figure 1 published in a paper.
The scene brings several rendering challenges:
Light is a rectangle above the globe. The separate environment map is constant linear RGB (0.4, 0.4, 0.4). If you want your render to be more contrasty like original Figure 1, reduce or remove the environment lighting.
Path traced with BSDF sampling only (no NEE) and up to 48 bounces using Russian Roulette. 256,000 samples per pixel.
The Earth outlines use public-domain Natural Earth land data.
The reconstruction, its included textures, and the environment map are released under CC0 1.0 Universal. You may use, modify, and redistribute them, including for commercial purposes. Please credit the paper that inspired the scene, and optionally my reconstruction:
@inproceedings{walter2007microfacet,
author = {Walter, Bruce and Marschner, Stephen R. and Li, Hongsong and Torrance, Kenneth E.},
title = {Microfacet Models for Refraction through Rough Surfaces},
booktitle = {Proceedings of the Eurographics Symposium on Rendering},
year = {2007},
url = {https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.html}
}
Citation for this reconstruction:
@misc{boksansky2026walterglobe,
author = {Bok{\v{s}}ansk{\'{y}}, Jakub},
title = {Walter Globe: A {glTF} Reconstruction},
year = {2026},
url = {https://boksajak.github.io/blog/WalterGlobe},
note = {Reconstruction of the scene shown in Figure 1
of Walter et al., Microfacet Models for
Refraction through Rough Surfaces (EGSR 2007)}
}