I'm a Computer Graphics Researcher at AMD, working on ray tracing, neural rendering and real-time rendering technology, especially for games. I have worked on ray tracing in games like Minecraft RTX and Cyberpunk 2077.
My primary focus is on problems related to real-time ray tracing - efficient sampling, denoising and optimization, both using traditional methods, and methods using neural networks.
I hold a Master's degree in computer graphics from Czech Technical University in Prague, where I also worked as a researcher.
In my free time I enjoy playing guitar, analog photography, and travelling.